90 cards found.

Frost Titan

Creature Giant   6 / 6   {4}{U}{U} (6)

Whenever Frost Titan becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2}.
Whenever Frost Titan enters the battlefield or attacks, tap target permanent. It doesn't untap during its controller's next untap step.



Color Identity: U,Blue
Printings:
Magic 2012 (Mythic)

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Frost Walker

Creature Elemental   4 / 1   {1}{U} (2)

When Frost Walker becomes the target of a spell or ability, sacrifice it.



Color Identity: U,Blue
Printings:
Magic Online Promos (Uncommon)

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Frostburn Weird

Creature Weird   1 / 4   {U/R}{U/R} (2)

{U/R}: Frostburn Weird gets +1/-1 until end of turn.
Many chemisters are oblivious to the innumerable machinations of their guild, instead focusing obsessively on creating the perfect weird.



Color Identity: R,U,Red,Blue
Printings:
Return to Ravnica (Common)

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Galestrike

Instant {2}{U} (3)

Return target tapped creature to its owner's hand.
Draw a card.



Color Identity: U,Blue
Printings:
Commander Legends (Common)

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Ghalma's Warden

Creature Elephant Soldier   2 / 4   {3}{W} (4)

Metalcraft — Ghalma's Warden gets +2/+2 as long as you control three or more artifacts.
A special unit guards the loxodon artificer known as Ghalma the Shaper. They are armed and armored in her finest works of silver and steel.



Color Identity: W,White
Printings:
Scars of Mirrodin (Common)

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Glacial Chasm

Land (0)

Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Glacial Chasm enters the battlefield, sacrifice a land.
Creatures you control can't attack.
Prevent all damage that would be dealt to you.



Color Identity:
Printings:
Ice Age (Uncommon)

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Hallowed Moonlight

Instant {1}{W} (2)

Until end of turn, if a creature would enter the battlefield and it wasn't cast, exile it instead.
Draw a card.
Creatures of darkness instinctively hide from the light.



Color Identity: W,White
Printings:
Magic Origins (Rare)

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Hitchclaw Recluse

Creature Spider   1 / 4   {2}{G} (3)

Reach
Not all spiders need webs to catch their prey.



Color Identity: G,Green
Printings:
Magic Origins (Common)

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Hooting Mandrills

Creature Ape   4 / 4   {5}{G} (6)

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Trample



Color Identity: G,Green
Printings:
Mystery Booster (Common)

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Ice Cage

Enchantment Aura   {1}{U} (2)

Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
When enchanted creature becomes the target of a spell or ability, destroy Ice Cage.



Color Identity: U,Blue
Printings:
Magic 2012 (Common)

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Incongruity

Instant {1}{G}{U} (0)

Exile target creature. That creature's controller creates a 3/3 green Frog Lizard creature token.



Color Identity: U,G,Green,Blue
The other side is:

Printings:
Ravnica Allegiance (Uncommon)

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Incubation

Sorcery {G/U} (0)

Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.



Color Identity: U,G,Green,Blue
The other side is:

Printings:
Ravnica Allegiance (Uncommon)

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Infernal Scarring

Enchantment Aura   {1}{B} (2)

Enchant creature
Enchanted creature gets +2/+0 and has "When this creature dies, draw a card."



Color Identity: B,Black
Printings:
Mystery Booster (Common)

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Iona's Judgment

Sorcery {4}{W} (5)

Exile target creature or enchantment.



Color Identity: W,White
Printings:
Mystery Booster (Common)

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Kazandu Tuskcaller

Creature Human Shaman   1 / 1   {1}{G} (2)

Level up {1}{G} ({1}{G}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 2-5
1/1
{t}: Create a 3/3 green Elephant creature token.
LEVEL 6+
1/1
{t}: Create two 3/3 green Elephant creature tokens.



Color Identity: G,Green

Knowledge Pool

Artifact {6} (6)

Imprint — When Knowledge Pool enters the battlefield, each player exiles the top three cards of their library.
Whenever a player casts a spell from their hand, that player exiles it. If the player does, they may cast a spell from among other cards exiled with Knowledge Pool without paying its mana cost.



Color Identity:
Printings:
Mirrodin Besieged (Rare)

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Kuldotha Phoenix

Creature Phoenix   4 / 4   {2}{R}{R}{R} (5)

Flying, haste
Metalcraft — {4}: Return Kuldotha Phoenix from your graveyard to the battlefield. Activate this ability only during your upkeep and only if you control three or more artifacts.



Color Identity: R,Red
Printings:
Scars of Mirrodin (Rare)

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Loch Dragon

Creature Dragon   3 / 2   {U/R}{U/R}{U/R}{U/R} (0)

Flying
Whenever Loch Dragon enters the battlefield or attacks, you may discard a card. If you do, draw a card.



Color Identity: R,U,Red,Blue
Printings:
Throne of Eldraine (Uncommon)

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Luminous Wake

Enchantment Aura   {2}{W} (3)

Enchant creature
Whenever enchanted creature attacks or blocks, you gain 4 life.
"If destiny's champions have arisen to fight the Ancient Ones, then let me, too, do my part."
—Ravuel of Graypelt



Color Identity: W,White
Printings:
Rise of the Eldrazi (Uncommon)

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Lurking Predators

Enchantment {4}{G}{G} (6)

Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.
All are prey to the eyes of the wild.



Color Identity: G,Green
Printings:
Magic 2010 (Rare)

Foreign Names:

Formats:

No results found.
Bummer

90 cards found.